MakerSpace Digital Badges

rapid prototyping and fabrication badge

RAPID PROTOTYPING & FABRICATION

The Rapid Prototyping and Fabrication badge is awarded to NYU Affiliates who complete a series of design thinking and technical workshops and machine training sessions. Recipients will learn to pair the design thinking process with cycles of rapid prototyping. They’ll gain hands-on experience with leading design software and receive machine training that through iteration will allow them to turn their prototypes into a finished project.

Design and Innovation Studio (Rapid Prototyping required + minimum 1 more):

Participants learn how user research goes beyond usability testing and gain hands-on experience with methods that get to the heart of users' needs. You will learn the do's and don'ts of forming a solid research foundation, cover real-world case studies, and role-play in a mock study to gain hands-on experience.
Participants focus on the fundamentals of ideation and cover the process of generating new ideas to solve problems that have been identified through research. You will learn the best practices of ideation, how to step beyond ordinary solutions, and participate in a series of creative exercises to gain hands-on experience.
Learn what a concise portfolio needs, the importance of creating a portfolio as part of the job application process, and how to market yourself to potential employers and clients using design thinking strategies. You will have the opportunity to develop an element of your own portfolio using the techniques from the workshop.
Participants learn the fundamentals of rapid prototyping and cover the process of making products with the consumer in mind. You will learn the best practices of prototyping, view physical and digital product development samples, and examine each through prototyping techniques. *required
Learn how user testing can save you time, energy, and money and why testing early and often is integral to creating a better product.

Technical/Creative Workshops (minimum 1):

Participants receive an introduction to the Fusion 360 software and learn the overall concept-to-production process. You will learn the basics of product development, 3D modeling, and how to apply it in modern applications with computer simulation using Fusion 360.
Participants learn about the advanced capabilities of Fusion 360, including its simplistic assembly features and its integrated simulation features. Students will learn how to quickly design realistic systems and test them for functionality before beginning the prototyping process.
Participants learn the Adobe Illustrator interface, drawing vector shapes, adding polished typography, and other essential skills to design a project of their own. You will implement these skills and have the opportunity to design a project of your own using the software.
Looking to sharpen your Illustrator skills for graphics and prototyping? Learn how to design a custom name graphic that can be used in the vinyl cutter, along with tips, tricks, and a deep dive into technical concepts.
Participants learn how to apply Rhino commands, understand perspective views, and manipulate simple shapes. This workshop will also teach you the differences between Rhino and other engineering software.
Learn how to use advanced techniques in Rhino 3D to create 3D objects from 2D drawings.

Trainings (minimum 2):

The Mojos, Elites, and Fortus are commercial-grade 3D printers. Each uses a dual print head to print durable model material and soluble support material, and single-use build trays for reliable prints. MakerSpace Orientation and Advanced 3D Printer Training are required to use these printers.
The Epilog Mini 24 and Epilog Fusion M2 32 are standard laser cutters that are used to cut and etch through material using a high-powered laser. MakerSpace Orientation and Laser Cutter Training are required to use the cutters.
The Othermill is a desktop CNC mill used to prototype PCBs and cut 2D or 3D shapes out of various materials. MakerSpace Orientation and Othermill Training are required to use this machine.
Participants learn the basic features of a sewing machine, different fabrics & stitches, and much more. You will learn how to thread a bobbin, sewing feet, and different types of seams that you can incorporate into your project and design.
The ShopBot is a standard CNC Router used to cut 2.5D or 3D shapes out of wood or plastic. It is recommended that you learn and get comfortable using the Othermill before using the ShopBot. MakerSpace Safety Orientation and ShopBot CNC Router Training are required to use this machine.
The Tormach PCNC440 is a CNC Milling machine used to cut 2.5D or 3D shapes out of metals. It is recommended that you are comfortable using Fusion 360 (including CAM), have some experience with CNC machines, and know some basics about cutting metals before using this machine. MakerSpace Orientation and specialized training (by appointment) are required to use this machine. Email tandon-makerspace@nyu.edu to request training.
Roland CAMM-1 is a standard vinyl cutter. It uses a tiny drag knife to cut stickers and decals. MakerSpace Orientation and Vinyl Cutter Training are required to use this machine.

How do I get this badge?

To begin the badging process, choose which workshops and trainings you would like to attend from the list above. To sign up for a workshop, visit our Events Page. To sign up for a training, visit our Training and Reservations Page.

  1. Learn: Complete the required number of workshops and trainings listed under each badge based on your interests.
  2. Claim: Once you have completed the requirements for the desired badge, fill out and submit the Completed Badge Application.
  3. Approve: Our team will review your application and determine whether you are eligible to receive the badge.
  4. Share: Once approved, we will send you a digital certification package that includes everything you need to share your achievement and new skills including the badge icon and text for your resume, portfolio, and LinkedIn.
  5. Certify: To validate your certification and ensure compliance with our badging procedure, successful badge recipients will have their name displayed below in our 'Certified Badge Holders' section as well as on each page for the badge they have received.

Badging Rules & Expectations

  1. Claiming Badges: You have one full school year (i.e. Fall 2021 - Spring 2022) to claim a badge.
  2. Workshops: To qualify for a desired badge, you must have attended the required workshops during the current school year (i.e. Fall 2021 - Spring 2022).
  3. Trainings: MakerSpace machine trainings are valid for 4 years.
  4. Not Interchangeable: Workshops and trainings are not interchangeable. You must attend a different set of trainings and workshops for each badge (i.e. if you attended Intro to Illustrator and used it to claim the Product Design badge, you cannot also use it towards Digital Design. You must attend another workshop. Same goes for machine trainings).
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